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| Remake of the UT99 Sniper map (not a divided sniper map) COD4 : 8.12.22.174:28960 ![]() Posted by SUF Oblivion on Sunday 31 January 2010 - 23:47:20 | Add/Read Comments: 0 |
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| Call of Duty: World at War PC Patch 1.5 |
| Call of Duty: World at War PC Patch 1.5 – Sponsored by Treyarch & GGL Submitted: July 17th, 2009 Notes: * 3 new MP maps: Banzai, Corrosion, Sub Pens! * 1 new Zombie map with a new weapon (the Wunderwaffe DG-2), flaming Hell Hounds, new traps, and more: Shi No Numa! * CO-OP hosts can now kick players from their lobby * Improved dog spawning in MP * Addressed an issue with Zombie pathing * Fixed an instance of the player model displaying incorrectly * Some unhandled exception errors have been addressed * Improved server browser’s refresh functionality when the Source is set to ‘Favorites’ * Added support for CODTV * “cg_DrawFPS 1” now only displays FPS and cg ms/frame * Added RCon command "teamstatus" to display players’ team information * Mods: Added joinsquad script function * Mods: Players can now join CO-OP lobbies that are hosting map names with more than eighteen characters * Mods: Users can now load custom maps when the usermaps folder contains fifty or more custom maps * Mods: Removed the loading of duplicate assets that contributed to the ‘2048 materials’ error * Mods: Increased the amount of mods displayable in the Mods menu * Mods: Fixed a crash related to the mod.arena file http://www.gamershell.com/download_48562.shtml |
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| CoD:WW Map Pack 1 Coming Here! |
| Attention all Call of Duty World at War Fans, well it is finally here. The 1.4 Patch is available for download. Yes, this is true, this is not a late April fools day joke. Included in this patch is 3 new multiplayer maps, the long and awaited new zombie map which includes perk a cola machines, shock defense and some new animations. The Patch also included with this download contains some interesting and long awaited fixes for us as well. There is improved spawning logic, auto balancing is improved, lag from firing tanks is fixed, bouncing betties now credit you with a team mate kill, player penalties for team kills in search and destroy, martyrdom no longer causes direct impact deaths and bayonet jumping has been disabled. Also great news for mappers and modders is included. Hold breathe and sprint functions are working as intended, missing assets csv is generated when you run developer 1 and iwd's can be placed in the usermaps folder. Thank you for being patient and enjoy. Included: * 3 new Multiplayer maps: Kneedeep, Nightfire, Station! * Nazi Zombies map with more weapons, Perks-a-Cola machines, and electroshock defenses: Verrückt! * Improved spawning logic. * Auto balancing improvements. Players are no longer auto balanced while completing objectives. * Mods: IWD’s can be placed in the usermaps folder. * Mods: Hold Breath / Sprint functions as intended. * Mods: MissingAssets.csv is generated when maps are run with developer set to 1. * Fixed lag caused by shooting at tanks. * All rifle grenades fired during the first 15 seconds of Search & Destroy will be duds. * Players who equip a Bouncing Betty and melee teammates in Hardcore game modes are now credited with a team kill penalty. * Players are now deducted 200 points for team killing the bomb planter/defuser in Hardcore Search & Destroy. * Martyrdom no longer causes direct impact deaths in Hardcore modes. * “Bayonet jumping” has been disabled. DOWNLOAD BELOW http://www.gamershell.com/download_43286.shtml |
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